fix
This commit is contained in:
@@ -1,83 +1,83 @@
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import socket
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from __init__ import app
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from models import FlagStatus, SubmitResult
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RESPONSES = {
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FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
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'no such flag'],
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FlagStatus.ACCEPTED: ['accepted', 'congrat'],
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FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
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'too old', 'not in database', 'already submitted', 'invalid flag',
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'self', 'invalid', 'already_submitted', 'team_not_found', 'too_old', 'stolen'],
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}
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READ_TIMEOUT = 5
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APPEND_TIMEOUT = 0.05
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BUFSIZE = 4096
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def recvall(sock):
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sock.settimeout(READ_TIMEOUT)
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chunks = [sock.recv(BUFSIZE)]
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sock.settimeout(APPEND_TIMEOUT)
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while True:
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try:
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chunk = sock.recv(BUFSIZE)
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if not chunk:
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break
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chunks.append(chunk)
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except socket.timeout:
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break
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sock.settimeout(READ_TIMEOUT)
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return b''.join(chunks)
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def submit_flags(flags, config):
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try:
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sock = socket.create_connection((config['SYSTEM_HOST'], config['SYSTEM_PORT']),
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READ_TIMEOUT)
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except (socket.error, ConnectionRefusedError) as e:
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app.logger.error(f"Failed to connect to checksystem: {e}")
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# Return all flags as QUEUED since we couldn't submit them
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for item in flags:
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yield SubmitResult(item.flag, FlagStatus.QUEUED, "Connection failed")
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return
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try:
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greeting = recvall(sock)
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if b'Welcome' not in greeting:
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raise Exception('Checksystem does not greet us: {}'.format(greeting))
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sock.sendall(config['TEAM_TOKEN'].encode() + b'\n')
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invite = recvall(sock)
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if b'enter your flags' not in invite:
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raise Exception('Team token seems to be invalid: {}'.format(invite))
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unknown_responses = set()
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for item in flags:
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sock.sendall(item.flag.encode() + b'\n')
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response = recvall(sock).decode().strip()
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if response:
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response = response.splitlines()[0]
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response = response.replace('[{}] '.format(item.flag), '')
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response_lower = response.lower()
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for status, substrings in RESPONSES.items():
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if any(s in response_lower for s in substrings):
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found_status = status
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break
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else:
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found_status = FlagStatus.QUEUED
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if response not in unknown_responses:
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unknown_responses.add(response)
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app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
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yield SubmitResult(item.flag, found_status, response)
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finally:
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sock.close()
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import socket
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from __init__ import app
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from models import FlagStatus, SubmitResult
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RESPONSES = {
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FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
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'no such flag'],
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FlagStatus.ACCEPTED: ['accepted', 'congrat'],
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FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
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'too old', 'not in database', 'already submitted', 'invalid flag',
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'self', 'invalid', 'already_submitted', 'team_not_found', 'too_old', 'stolen'],
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}
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READ_TIMEOUT = 5
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APPEND_TIMEOUT = 0.05
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BUFSIZE = 4096
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def recvall(sock):
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sock.settimeout(READ_TIMEOUT)
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chunks = [sock.recv(BUFSIZE)]
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sock.settimeout(APPEND_TIMEOUT)
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while True:
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try:
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chunk = sock.recv(BUFSIZE)
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if not chunk:
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break
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chunks.append(chunk)
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except socket.timeout:
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break
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sock.settimeout(READ_TIMEOUT)
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return b''.join(chunks)
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def submit_flags(flags, config):
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try:
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sock = socket.create_connection((config['SYSTEM_HOST'], config['SYSTEM_PORT']),
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READ_TIMEOUT)
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except (socket.error, ConnectionRefusedError) as e:
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app.logger.error(f"Failed to connect to checksystem: {e}")
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# Return all flags as QUEUED since we couldn't submit them
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for item in flags:
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yield SubmitResult(item.flag, FlagStatus.QUEUED, "Connection failed")
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return
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try:
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greeting = recvall(sock)
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if b'Welcome' not in greeting:
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raise Exception('Checksystem does not greet us: {}'.format(greeting))
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sock.sendall(config['TEAM_TOKEN'].encode() + b'\n')
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invite = recvall(sock)
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if b'enter your flags' not in invite:
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raise Exception('Team token seems to be invalid: {}'.format(invite))
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unknown_responses = set()
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for item in flags:
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sock.sendall(item.flag.encode() + b'\n')
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response = recvall(sock).decode().strip()
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if response:
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response = response.splitlines()[0]
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response = response.replace('[{}] '.format(item.flag), '')
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response_lower = response.lower()
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for status, substrings in RESPONSES.items():
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if any(s in response_lower for s in substrings):
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found_status = status
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break
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else:
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found_status = FlagStatus.QUEUED
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if response not in unknown_responses:
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unknown_responses.add(response)
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app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
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yield SubmitResult(item.flag, found_status, response)
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finally:
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sock.close()
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@@ -1,76 +1,76 @@
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# Based on https://gist.github.com/xmikasax/90a0ce5736a4274e46b9958f836951e7
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import socket
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from __init__ import app
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from models import FlagStatus, SubmitResult
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RESPONSES = {
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FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
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'no such flag'],
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FlagStatus.ACCEPTED: ['accepted', 'congrat'],
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FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
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'too old', 'not in database', 'already submitted', 'invalid flag',
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'self', 'invalid', 'already_submitted', 'team_not_found', 'too_old', 'stolen'],
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}
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READ_TIMEOUT = 5
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APPEND_TIMEOUT = 0.05
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BUFSIZE = 4096
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def recvall(sock):
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sock.settimeout(READ_TIMEOUT)
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chunks = [sock.recv(BUFSIZE)]
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sock.settimeout(APPEND_TIMEOUT)
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while True:
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try:
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chunk = sock.recv(BUFSIZE)
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if not chunk:
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break
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chunks.append(chunk)
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except socket.timeout:
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break
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sock.settimeout(READ_TIMEOUT)
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return b''.join(chunks)
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def submit_flags(flags, config):
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sock = socket.create_connection((config['SYSTEM_HOST'], config['SYSTEM_PORT']),
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READ_TIMEOUT)
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greeting = recvall(sock)
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if b'Welcome' not in greeting:
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raise Exception('Checksystem does not greet us: {}'.format(greeting))
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sock.sendall(config['TEAM_TOKEN'].encode() + b'\n')
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invite = recvall(sock)
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if b'enter your flags' not in invite:
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raise Exception('Team token seems to be invalid: {}'.format(invite))
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unknown_responses = set()
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for item in flags:
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sock.sendall(item.flag.encode() + b'\n')
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response = recvall(sock).decode().strip()
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if response:
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response = response.splitlines()[0]
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response = response.replace('[{}] '.format(item.flag), '')
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response_lower = response.lower()
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for status, substrings in RESPONSES.items():
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if any(s in response_lower for s in substrings):
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found_status = status
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break
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else:
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found_status = FlagStatus.QUEUED
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if response not in unknown_responses:
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unknown_responses.add(response)
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app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
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yield SubmitResult(item.flag, found_status, response)
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sock.close()
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# Based on https://gist.github.com/xmikasax/90a0ce5736a4274e46b9958f836951e7
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import socket
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from __init__ import app
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from models import FlagStatus, SubmitResult
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RESPONSES = {
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FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
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'no such flag'],
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FlagStatus.ACCEPTED: ['accepted', 'congrat'],
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FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
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'too old', 'not in database', 'already submitted', 'invalid flag',
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'self', 'invalid', 'already_submitted', 'team_not_found', 'too_old', 'stolen'],
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}
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READ_TIMEOUT = 5
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APPEND_TIMEOUT = 0.05
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BUFSIZE = 4096
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def recvall(sock):
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sock.settimeout(READ_TIMEOUT)
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chunks = [sock.recv(BUFSIZE)]
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sock.settimeout(APPEND_TIMEOUT)
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while True:
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try:
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chunk = sock.recv(BUFSIZE)
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if not chunk:
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break
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chunks.append(chunk)
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except socket.timeout:
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break
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sock.settimeout(READ_TIMEOUT)
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return b''.join(chunks)
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def submit_flags(flags, config):
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sock = socket.create_connection((config['SYSTEM_HOST'], config['SYSTEM_PORT']),
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READ_TIMEOUT)
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greeting = recvall(sock)
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if b'Welcome' not in greeting:
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raise Exception('Checksystem does not greet us: {}'.format(greeting))
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sock.sendall(config['TEAM_TOKEN'].encode() + b'\n')
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invite = recvall(sock)
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if b'enter your flags' not in invite:
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raise Exception('Team token seems to be invalid: {}'.format(invite))
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unknown_responses = set()
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for item in flags:
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sock.sendall(item.flag.encode() + b'\n')
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response = recvall(sock).decode().strip()
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if response:
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response = response.splitlines()[0]
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response = response.replace('[{}] '.format(item.flag), '')
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response_lower = response.lower()
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for status, substrings in RESPONSES.items():
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if any(s in response_lower for s in substrings):
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found_status = status
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break
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else:
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found_status = FlagStatus.QUEUED
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if response not in unknown_responses:
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unknown_responses.add(response)
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app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
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yield SubmitResult(item.flag, found_status, response)
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sock.close()
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@@ -1,46 +1,46 @@
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import requests
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from __init__ import app
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from models import FlagStatus, SubmitResult
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RESPONSES = {
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FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
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'no such flag'],
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FlagStatus.ACCEPTED: ['accepted', 'congrat'],
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FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
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'too old', 'not in database', 'already submitted', 'invalid flag'],
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}
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# The RuCTF checksystem adds a signature to all correct flags. It returns
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# "invalid flag" verdict if the signature is invalid and "no such flag" verdict if
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# the signature is correct but the flag was not found in the checksystem database.
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#
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# The latter situation happens if a checker puts the flag to the service before putting it
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# to the checksystem database. We should resent the flag later in this case.
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TIMEOUT = 5
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def submit_flags(flags, config):
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r = requests.put(config['SYSTEM_URL'],
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headers={'X-Team-Token': config['SYSTEM_TOKEN']},
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json=[item.flag for item in flags], timeout=TIMEOUT)
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unknown_responses = set()
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for item in r.json():
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response = item['msg'].strip()
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response = response.replace('[{}] '.format(item['flag']), '')
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response_lower = response.lower()
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for status, substrings in RESPONSES.items():
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if any(s in response_lower for s in substrings):
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found_status = status
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break
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else:
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found_status = FlagStatus.QUEUED
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if response not in unknown_responses:
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unknown_responses.add(response)
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app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
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yield SubmitResult(item['flag'], found_status, response)
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import requests
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from __init__ import app
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from models import FlagStatus, SubmitResult
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RESPONSES = {
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FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
|
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'no such flag'],
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FlagStatus.ACCEPTED: ['accepted', 'congrat'],
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FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
|
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'too old', 'not in database', 'already submitted', 'invalid flag'],
|
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}
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# The RuCTF checksystem adds a signature to all correct flags. It returns
|
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# "invalid flag" verdict if the signature is invalid and "no such flag" verdict if
|
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# the signature is correct but the flag was not found in the checksystem database.
|
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#
|
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# The latter situation happens if a checker puts the flag to the service before putting it
|
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# to the checksystem database. We should resent the flag later in this case.
|
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|
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TIMEOUT = 5
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def submit_flags(flags, config):
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r = requests.put(config['SYSTEM_URL'],
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headers={'X-Team-Token': config['SYSTEM_TOKEN']},
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json=[item.flag for item in flags], timeout=TIMEOUT)
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unknown_responses = set()
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for item in r.json():
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response = item['msg'].strip()
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response = response.replace('[{}] '.format(item['flag']), '')
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response_lower = response.lower()
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for status, substrings in RESPONSES.items():
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if any(s in response_lower for s in substrings):
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found_status = status
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break
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else:
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found_status = FlagStatus.QUEUED
|
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if response not in unknown_responses:
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unknown_responses.add(response)
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app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
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yield SubmitResult(item['flag'], found_status, response)
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@@ -1,74 +1,74 @@
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import socket
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|
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from __init__ import app
|
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from models import FlagStatus, SubmitResult
|
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|
||||
|
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RESPONSES = {
|
||||
FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
|
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'no such flag'],
|
||||
FlagStatus.ACCEPTED: ['accepted', 'congrat'],
|
||||
FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
|
||||
'too old', 'not in database', 'already submitted', 'invalid flag'],
|
||||
}
|
||||
# The RuCTF checksystem adds a signature to all correct flags. It returns
|
||||
# "invalid flag" verdict if the signature is invalid and "no such flag" verdict if
|
||||
# the signature is correct but the flag was not found in the checksystem database.
|
||||
#
|
||||
# The latter situation happens if a checker puts the flag to the service before putting it
|
||||
# to the checksystem database. We should resent the flag later in this case.
|
||||
|
||||
READ_TIMEOUT = 5
|
||||
APPEND_TIMEOUT = 0.05
|
||||
BUFSIZE = 4096
|
||||
|
||||
|
||||
def recvall(sock):
|
||||
sock.settimeout(READ_TIMEOUT)
|
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chunks = [sock.recv(BUFSIZE)]
|
||||
|
||||
sock.settimeout(APPEND_TIMEOUT)
|
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while True:
|
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try:
|
||||
chunk = sock.recv(BUFSIZE)
|
||||
if not chunk:
|
||||
break
|
||||
|
||||
chunks.append(chunk)
|
||||
except socket.timeout:
|
||||
break
|
||||
|
||||
sock.settimeout(READ_TIMEOUT)
|
||||
return b''.join(chunks)
|
||||
|
||||
|
||||
def submit_flags(flags, config):
|
||||
sock = socket.create_connection((config['SYSTEM_HOST'], config['SYSTEM_PORT']),
|
||||
READ_TIMEOUT)
|
||||
|
||||
greeting = recvall(sock)
|
||||
if b'Enter your flags' not in greeting:
|
||||
raise Exception('Checksystem does not greet us: {}'.format(greeting))
|
||||
|
||||
unknown_responses = set()
|
||||
for item in flags:
|
||||
sock.sendall(item.flag.encode() + b'\n')
|
||||
response = recvall(sock).decode().strip()
|
||||
if response:
|
||||
response = response.splitlines()[0]
|
||||
response = response.replace('[{}] '.format(item.flag), '')
|
||||
|
||||
response_lower = response.lower()
|
||||
for status, substrings in RESPONSES.items():
|
||||
if any(s in response_lower for s in substrings):
|
||||
found_status = status
|
||||
break
|
||||
else:
|
||||
found_status = FlagStatus.QUEUED
|
||||
if response not in unknown_responses:
|
||||
unknown_responses.add(response)
|
||||
app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
|
||||
|
||||
yield SubmitResult(item.flag, found_status, response)
|
||||
|
||||
sock.close()
|
||||
import socket
|
||||
|
||||
from __init__ import app
|
||||
from models import FlagStatus, SubmitResult
|
||||
|
||||
|
||||
RESPONSES = {
|
||||
FlagStatus.QUEUED: ['timeout', 'game not started', 'try again later', 'game over', 'is not up',
|
||||
'no such flag'],
|
||||
FlagStatus.ACCEPTED: ['accepted', 'congrat'],
|
||||
FlagStatus.REJECTED: ['bad', 'wrong', 'expired', 'unknown', 'your own',
|
||||
'too old', 'not in database', 'already submitted', 'invalid flag'],
|
||||
}
|
||||
# The RuCTF checksystem adds a signature to all correct flags. It returns
|
||||
# "invalid flag" verdict if the signature is invalid and "no such flag" verdict if
|
||||
# the signature is correct but the flag was not found in the checksystem database.
|
||||
#
|
||||
# The latter situation happens if a checker puts the flag to the service before putting it
|
||||
# to the checksystem database. We should resent the flag later in this case.
|
||||
|
||||
READ_TIMEOUT = 5
|
||||
APPEND_TIMEOUT = 0.05
|
||||
BUFSIZE = 4096
|
||||
|
||||
|
||||
def recvall(sock):
|
||||
sock.settimeout(READ_TIMEOUT)
|
||||
chunks = [sock.recv(BUFSIZE)]
|
||||
|
||||
sock.settimeout(APPEND_TIMEOUT)
|
||||
while True:
|
||||
try:
|
||||
chunk = sock.recv(BUFSIZE)
|
||||
if not chunk:
|
||||
break
|
||||
|
||||
chunks.append(chunk)
|
||||
except socket.timeout:
|
||||
break
|
||||
|
||||
sock.settimeout(READ_TIMEOUT)
|
||||
return b''.join(chunks)
|
||||
|
||||
|
||||
def submit_flags(flags, config):
|
||||
sock = socket.create_connection((config['SYSTEM_HOST'], config['SYSTEM_PORT']),
|
||||
READ_TIMEOUT)
|
||||
|
||||
greeting = recvall(sock)
|
||||
if b'Enter your flags' not in greeting:
|
||||
raise Exception('Checksystem does not greet us: {}'.format(greeting))
|
||||
|
||||
unknown_responses = set()
|
||||
for item in flags:
|
||||
sock.sendall(item.flag.encode() + b'\n')
|
||||
response = recvall(sock).decode().strip()
|
||||
if response:
|
||||
response = response.splitlines()[0]
|
||||
response = response.replace('[{}] '.format(item.flag), '')
|
||||
|
||||
response_lower = response.lower()
|
||||
for status, substrings in RESPONSES.items():
|
||||
if any(s in response_lower for s in substrings):
|
||||
found_status = status
|
||||
break
|
||||
else:
|
||||
found_status = FlagStatus.QUEUED
|
||||
if response not in unknown_responses:
|
||||
unknown_responses.add(response)
|
||||
app.logger.warning('Unknown checksystem response (flag will be resent): %s', response)
|
||||
|
||||
yield SubmitResult(item.flag, found_status, response)
|
||||
|
||||
sock.close()
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
from themis.finals.attack.helper import Helper
|
||||
from themis.finals.attack.result import Result
|
||||
|
||||
from models import FlagStatus, SubmitResult
|
||||
|
||||
|
||||
RESPONSES = {
|
||||
FlagStatus.ACCEPTED: [Result.SUCCESS_FLAG_ACCEPTED],
|
||||
FlagStatus.REJECTED: [Result.ERROR_FLAG_EXPIRED, Result.ERROR_FLAG_YOURS,
|
||||
Result.ERROR_FLAG_SUBMITTED, Result.ERROR_FLAG_NOT_FOUND],
|
||||
}
|
||||
|
||||
|
||||
def submit_flags(flags, config):
|
||||
h = Helper(config['SYSTEM_HOST'])
|
||||
codes = h.attack(*[item.flag for item in flags])
|
||||
|
||||
for item, code in zip(flags, codes):
|
||||
for status, possible_codes in RESPONSES.items():
|
||||
if code in possible_codes:
|
||||
found_status = status
|
||||
break
|
||||
else:
|
||||
found_status = FlagStatus.QUEUED
|
||||
|
||||
yield SubmitResult(item.flag, found_status, code.name)
|
||||
from themis.finals.attack.helper import Helper
|
||||
from themis.finals.attack.result import Result
|
||||
|
||||
from models import FlagStatus, SubmitResult
|
||||
|
||||
|
||||
RESPONSES = {
|
||||
FlagStatus.ACCEPTED: [Result.SUCCESS_FLAG_ACCEPTED],
|
||||
FlagStatus.REJECTED: [Result.ERROR_FLAG_EXPIRED, Result.ERROR_FLAG_YOURS,
|
||||
Result.ERROR_FLAG_SUBMITTED, Result.ERROR_FLAG_NOT_FOUND],
|
||||
}
|
||||
|
||||
|
||||
def submit_flags(flags, config):
|
||||
h = Helper(config['SYSTEM_HOST'])
|
||||
codes = h.attack(*[item.flag for item in flags])
|
||||
|
||||
for item, code in zip(flags, codes):
|
||||
for status, possible_codes in RESPONSES.items():
|
||||
if code in possible_codes:
|
||||
found_status = status
|
||||
break
|
||||
else:
|
||||
found_status = FlagStatus.QUEUED
|
||||
|
||||
yield SubmitResult(item.flag, found_status, code.name)
|
||||
|
||||
Reference in New Issue
Block a user